Silkworm (video game)

Silkworm

Cover art
Developer(s) Ronald Pieket Weeserik
Publisher(s) Tecmo, Sammy
Platform(s) Arcade, Amiga, Amstrad CPC, Atari ST, Commodore 64, Nintendo Entertainment System, ZX Spectrum
Release date(s) 1988
Genre(s) Horizontal scrolling shooter
Mode(s) Single-player, Two-player
Media/distribution Cartridge
Cassette
Floppy disk

Silkworm is a classic side scrolling shooter, developed by Tecmo and first released for arcade in 1988. In 1989 it was ported to the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC and NES (1990) systems by The Sales Curve and released by Virgin Mastertronic.

Silkworm also spawned a sort-of sequel - SWIV. While SWIV was not a direct sequel, it followed the same core gameplay design of a helicopter/jeep team, albeit as a vertically-scrolling shooter instead of a horizontally-scrolling one. "SWIV" was described in the game's manual to mean both "Special Weapons Intercept Vehicles" and "Silkworm IV".

Gameplay

Silkworm had interesting graphics and relatively fast-paced gameplay. The player can take control of a Jeep mounted with a machine gun or a Helicopter mounted with forward and downward firing guns. Two players can work simultaneously and cooperatively against enemies, with one playing as the Jeep and one as the Helicopter.

In single-player mode, it is generally easier to play with the Helicopter than with the Jeep, but it can be more fun to play as the Jeep. As the Jeep, the player needs to destroy everything directly in front of it or be prepared to jump in order to avoid collisions. In two-player mode, the Helicopter and Jeep must cooperate, and the players depend on each other to succeed. For example, the Helicopter can only fire forward, so occasionally, the Jeep must cover the rear with his swiveling gun. However, when covering the rear, the Jeep is vulnerable from the front, so the Helicopter must cover him.

Silkworm featured a fairly wide variety of enemies, some of which had specific weaknesses, such as the armoured AA guns that could only be harmed when their shields were down to fire. Most famously, there was the "Goose" helicopter - a giant, heavily-armoured "mini-boss" helicopter that was composed of several smaller vehicles that connected together.

The players collect shields (which could alternatively be shot by the player in order to destroy all enemies on the screen), power cells which increase fire power and an additional bonus can be added to the score achieved. The game gets harder on the completion of each level. The game employed some destructible environmental elements, such as buildings and ancient ruins. Silkworm featured a background music theme composed by Barry Leitch.

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